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Year 2

At the end of the year, most children should be able to:


Number and Place Value

  • read and write numbers to at least 1,000 in numerals and words;
  • recognise the place value of each digit in a two-digit number (tens and units);
  • use place value and number facts to solve problems;
  • compare and order numbers from 0 up to 1,000 and use <, > and = signs;
  • count in steps of 2, 3, 5 and 10; and
  • count on and back in 10s and 100s from any 2 or 3 digit number.



  • solve simple, one-step problems with addition and subtraction using concrete objects, pictorial representations and an increasing knowledge of mental and written methods;
  • recall and use addition and subtraction facts to 20 fluently and derive and use related facts up to 100;
  • add and subtract a two-digit number to 100 and use to solve problems;
  • find the difference between 2 numbers and use this to solve problems;
  • begin to mentally add and subtract two two-digit numbers;
  • recognise and use the inverse relationship between addition and subtraction;
  • recall and use multiplication and division facts for the 2, 5 and 10 multiplication tables;
  • understand the operation of multiplication as repeated addition and arrays;
  • understand the operation of division as equal grouping; and
  • use the x, ÷ and = symbols in number sentences and when solving simple problems.



  • understand and find ½ , ¼ and 1/3 of a shape or quantity and equivalent fractions.



  • choose and use appropriate standard measures to measure and compare length, mass, capacity and time;
  • read relevant scales to the nearest numbered unit;
  • tell and write the time to 5 minutes and quarter past/to the hour;
  • recognise and use symbols for £ and p;
  • total coins up to £1 in practical situations; and
  • recognise equivalent amounts of money.



  • recognise, name and sort regular and irregular 2D and 3D shapes and identify their properties, including right angles and symmetry; and
  • describe position, direction and movement including rotation, quarter and half-turns and clockwise and anti-clockwise turns.



  • construct and interpret pictograms, tables and simple graphs.